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Virtual Reality: Disrupting the Entertainment Experience

Virtual Reality: Disrupting the Entertainment Experience

Market Study
Published: June 2017
Pages: 47
Research from: Parks Associates
Sector: Information & Communications Technology

From: GBP 2692.00
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Virtual reality has the potential to impact multiple industries with its versatility and ever-increasing applications, including entertainment, communication, and productivity, among others. With devices entering the market and consumers gaining interest in the technology, both hardware companies and content creators are eager to leverage VR technology to redefine the user experience. This report studies virtual reality hardware including headsets and peripherals. It assesses five VR headset market leaders, their products, and their strategies, as well as additional noteworthy headsets both on market and in development. It explains the differences among the various VR techniques and assesses how these methods are shaping VR product development. This report includes five-year global forecasts of households adopting VR headsets.

 

Figures:

Virtual Reality Timeline
VR Head-mounted Display Tiers
VR Headsets: Ownership, Purchases, and Purchase Intentions
Consumer Familiarity with VR/AR Headsets
Appeal of VR Use Cases to Purchase Intenders
User Experience with Virtual Reality Headsets
Oculus Rift Profile
HTC Vive Profile
PlayStation VR Profile
Gear VR Profile
Daydream VR Profile
Leading VR Headset Comparisons: Strengths and Weaknesses
VR Movement: Six Degrees of Freedom
Consumer VR Headset Forecast Methodology
VR Global Forecast: Households Owning VR Devices by Region, 2017-2021

 

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