Market research logo; 28 years of Excellence in Market Research since 1988.
Market research logo; 28 years of Excellence in Market Research since 1988.

Need advice? Keen to get the best deal? Call now on +44 (0)1494 771734


China’s Multiplay Services Market Dynamics to 2020: Multiplay and Blended Services Adoption, RGU’s, ARPS and Service Revenue

China’s Multiplay Services Market Dynamics to 2020: Multiplay and Blended Services Adoption, RGU’s, ARPS and Service Revenue

Market Study
Published: August 2016
Pages: 48
Research from: Pyramid Research
Sector: Media & Entertainment

From: GBP 711.00
Buy Now!

  • Pyramid Research report "China's Multiplay Services Market Dynamics to 2020: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of China. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2011 to 2020.

    Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

    Apart from Subscriber’s volume and revenues, the report also provides insights in to China’s demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.


    This is an on-demand report and will be delivered within 2 working days (excluding weekends) of the purchase.

    Scope

    This report offers a concise breakdown of China operating environment, with forecasts till 2020. The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in China’s Multiplay and Blended Services market.

    Reasons To Buy

    • Allows you to analyze Multiplay and Blended Services market in China split by subscription type and by operator.
    • Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
    • Allows you to plan future business decisions using the report’s forecast figures for the market.
  • Top of Page