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Trends, analyses and in-depth market outlookThe global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average).
This study follows the development of key indicators for the sector over the next five years and delivers an appraisal of key segments: • Home consoles • Handheld consoles • Mobile gaming • Computer games
It also takes a look at the core trends shaping the sector: industry concentration that is redrawing the market, technological innovations such as virtual reality that are opening up new segments, changes in user habits with the development of multi-screen games, e-Sport, etc.
• South Korea
• Australia & New Zealand
• Rest of Asia Pacific
• Europe - Middle East & Africa
• Central & Eastern Europe
• Western Europe
• United Kingdom
• Nordic Countries
• Rest of Western Europe
• Rest of Latin America