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The Reality of Virtual Reality: Patent Analysis

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Market Briefing
Published: March 2016
Pages: 15
Research from: Market Intelligence and Consulting Institute (MIC)
Sector: Media & Entertainment

From: GBP 1200.00
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Virtual Reality (VR) is a computer-simulated, three-dimensional environment that can be explored and interacted with by a person via a human-machine interface device. VR technologies have been applied to a broad range of fields, including video games, flight training, combat training, and surgical training. This report provides an overview of VR technologies, together with their major sectors, fields, and applications. Meanwhile, a US startup company has received a patent related to head-mounted VR goggles with the use of a mobile computing device in late 2015. Against the backdrop, whether other vendors, particularly Google's Cardboard and Samsung's Gear VR will infringe on that patent is also discussed in this report.

 

Companies covered:

Google, Merge Labs, Inc., Samsung, Sony
Google, Merge Labs, Inc., Samsung, Sony

 

List of topics:

Introduction of the patent mining procedure and distribution—by country, by sector, and by field—of the 870 VR-related patents identified by the use of data mining technique

Identifying 30 key technologies and applications of the 870 VR-related patents; also included is an analysis of the US-based startup Merge Labs' patent and its impact on existing vendors of head-mounted VR goggles

Google, Merge Labs, Inc., Samsung, Sony

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