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Wearable Technology in Sports and Fitness, Healthcare, and Clothing: Market Outlook and Forecasts 2015 – 2020
Sports, Fitness, Healthcare, and Clothing are emerging as key industries for the early market success of wearable technology. Mind Commerce sees wearables in Sports and Fitness alone reaching $9.4 billion globally by 2020 with a CAGR of 103%. Wearable devices within these market segments typically represent an accessory that provides the user with information in support of various applications and/or personal services. For example, some wearables in healthcare help in monitoring blood pressure levels, heartbeat, body temperature and similar other evolving features.
Wearables within these industries are also a key part of the Personal Internet of Things (PIoT) as they gather important data about personal habits, lifestyle, and physical attributes. PIoT data may be used for a variety of purposes including marketing for the respective industries as well as leveraged by various third parties. Mind Commerce sees wearables in these industries as a very important component of the emerging PIoT.
This report evaluates the market for wearables in Sports and Fitness, Healthcare, and Clothing industries. This evaluation includes an assessment of technologies necessary for personal area networks including the very personal 'Body Area Network' (BAN). The report assesses companies and solutions and provides forecasts for the period of 2015 – 2020.
The report also includes analysis of wearables, IoT, and Big Data as the latter will represent a significant opportunity as vast amounts of data is generated from wearable devices in these industries. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.
Data and analytics companies
Sports and fitness companies
Internet of Things companies
Wireless device manufacturers
Healthcare technology suppliers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Clothing and accessories providers
Regulatory bodies and governments
Wireless service providers of all types