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Home > Market Research > Mobile Content & Apps > Mobile Entertainment Futures 2009-2013
Key features of this essential new market study:
- Growth forecasts for worldwide mobile entertainment revenue during 2006-2013
- Regional mobile entertainment revenue contributions in 2008 and 2013
- Worldwide and regional mobile music revenue during 2006-2013
- Analysis of the value chains for mobile music, mobile gaming and mobile video
- Country-level data of key mobile entertainment markets
- Worldwide and regional mobile games revenue to 2013
- Use of Java and BREW games during 2006-2008
- Forecasts for worldwide and regional mobile video revenue between 2006-2013
- The current situation of mobile graphics and mobile gambling worldwide, and much more
About this report
Mobile entertainment services have come a long way since their introduction in the guise of mono-ringtones in the late nineties, with operators today delivering diverse and exciting services such as streaming audio and video, engrossing multi player games and mobile gambling across high speed networks on to advanced handsets.
In 2008, mobile entertainment services (including mobile music, mobile games and mobile video services) generated worldwide revenues of nearly USD 24 billion, and this figure is set to rise to a market value of USD 47.2 billion by end-2013. Mobile music continues to be the dominant component of the mobile entertainment services pie, however, within mobile music, ringtones the pioneering first entertainment service - have gradually given way to advanced services, such as ringback tones, streaming audio and full-track downloads. Worldwide mobile music revenue stood at USD 11.7 billion at end-2008 and is forecast to hit USD 19.2 billion at end-2013.
Mobile games have also shown strong growth recently and will, in all probability, become as big as mobile music in the years to come. With a slew of different options, such as Java, BREW, SMS-based or Browser-based games, mobile gaming has evolved beyond recognition since Nokia launched Snake back in 1997. The value of the worldwide mobile gaming reached USD 5.5 billion by the end of 2008 and we predict it will grow to USD 9.8 billion by year-end 2013.
Mobile video services are expected to grow rapidly in the years to come. Detractors of mobile video have previously cited poor handset quality as one of the biggest reasons why these services are yet to take off. However, with the launch of more viewer-friendly handsets, such as the iPhone, mobile video services are expected to quickly gain popularity. We forecast that worldwide revenues from mobile video will nearly triple to reach USD 18.2 billion by end-2013, up from USD 6.7 billion at end-2008.
Other mobile entertainment services are also given coverage in this report. For the most part, paid-for mobile graphics are gradually disappearing from the scene, largely owing to the growth of handsets with camera and video capabilities, and the preference for user-generated content. Conversely, the mobile gambling market is projected to grow significantly in the near future, and will be a big business driver for MNOs; Europe alone is expected to generate USD 3.2 billion in annual revenue by end-2010.
Among other highlights, key features of this invaluable report include:
- Forecasts for worldwide and regional subscriber growth during 2006-2013
- Key drivers and inhibitors for mobile music
- Forecast growth of mobile music services such as ringtones, ringback tones and full-track downloads during 2006-2013 in terms of worldwide sales
- Country-level analysis for major mobile music markets including the US, UK, Japan, South Korea, India, China and Germany
- Vendor profiles for the mobile music, gaming and video markets
- Case studies of important mobile gaming markets worldwide
- Insights into the leading mobile video markets and the various standards used to deliver these services
- Recent developments in mobile video services in Brazil, South Africa and UAE
- Case studies on mobile graphics in major European markets and the US along with a UK mobile gambling case study. And much more!
This in-depth report identifies the next growth frontiers for mobile entertainment services and helps operators understand the nuances of different markets and tap future opportunities. Through this analysis we enable operators, content developers, aggregators and handset vendors to identify the key trends affecting the markets and services for the next five years.
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Table of Contents
Contents Introduction . 10 The Worldwide Mobile Market .. 13 Mobile Entertainment Services 18 Mobile Music . 20 Mobile Gaming . 22 Mobile Video Services .. 24 Other Mobile Entertainment Services 26 Mobile Music 28 Introduction 28 Key Drivers and Inhibitors 29 Value Chain Analysis . 30 Mobile Music- Regional Breakout 31 Mobile Music- Services Breakout . 33 Ringtones 34 Ringback Tones 35 Full Track Downloads . 36 Streaming Audio 37 Asia Pacific 38 South Korea .. 39 Japan 42 India .. 45 China . 47 Europe . 49 The UK . 50 France .. 54 Germany . 57 Spain . 60 North America .. 62 The US . 63 Rest of the World . 65 Vendor Profiles 67 Sony Music . 67 RealNetworks 68 Mobile Games . 70 Overview . 70 Java Games .. 73 BREW based games .. 74 Value Chain Analysis . 75 Asia Pacific 77 South Korea .. 78 Japan 80 China . 83 India .. 85 Australia .. 89 Europe . 91 The UK . 92 France .. 95 Germany . 96 Italy . 98 Russia .. 99 Spain .. 100 North America 101 The US .. 102 Rest of the World .. 104 Vendor Profiles . 105 Gameloft 105 Glu Mobile 106 Mobile Video Services 108 Overview .. 108 Value Chain Analysis .. 112 Asia Pacific . 114 South Korea 115 Japan . 116 China .. 118 Europe .. 119 The UK .. 121 France 123 Germany .. 125 Italy .. 127 Spain .. 129 North America 131 The US .. 132 Rest of the World .. 135 Brazil .. 136 South Africa . 138 United Arab Emirates .. 139 Vendor Profiles . 141 British Sky Broadcasting 141 MobiTV .. 143 Other Entertainment Services 145 Mobile Graphics . 146 France 147 Germany .. 149 Italy .. 150 The UK .. 152 The US .. 154 Mobile Gambling 155 The UK .. 156 Conclusion .159 Appendices 173 Glossary 174 Portio Research Classifications .. 184 Companies Mentioned in this Report .. 185 About the Authors. 187
List of Figures Figure 1: Worldwide Subscriber Base (In Million, 2006 2013F) .. 13 Figure 2: Regional Subscriber Base (In Million, 2006 2013F) . 14 Figure 3: Worldwide Subscriber Base Regional Contribution (2008) 15 Figure 4: Worldwide Subscriber Base Regional Contribution (2013F) 15 Figure 5: Mobile Entertainment Revenues Worldwide (In USD Billion, 20062013F) . 18 Figure 6: Worldwide Mobile Entertainment Revenue Regional Contribution (2008) . 19 Figure 7: Worldwide Mobile Entertainment Revenue Regional Contribution (2013F) .. 19 Figure 8: Mobile Music Revenue Worldwide (In USD Billion, 2008 & 2013F) .. 20 Figure 9: Mobile Music Revenue Regional Scenario (In USD Billion, 2008 & 2013F) . 21 Figure 10: Mobile Gaming Revenue Worldwide (In USD Billion, 2008 & 2013F) 22 Figure 11: Mobile Gaming Revenue Regional Scenario (In USD Billion, 2008 & 2013F) .. 23 Figure 12: Mobile Video Revenue Worldwide (In USD Billion, 2008 & 2013F) 24 Figure 13: Mobile Video Revenue Regional Scenario (In USD Billion, 2008 & 2013F) 25 Figure 14: Mobile Music Revenues Worldwide (In USD Billion, 20062013F) 28 Figure 15: Mobile Music Services Value Chain .. 30 Figure 16: Mobile Music Revenue Sharing Arrangement (2009F) . 30 Figure 17: Worldwide Mobile Music Revenue Regional Contribution (2008) 31 Figure 18: Worldwide Mobile Music Revenue Regional Contribution (2013F) . 32 Figure 19: Worldwide Mobile Music Revenue Service Contribution (2008) .. 33 Figure 20: Worldwide Mobile Music Revenue Service Contribution (2013F) 33 Figure 21: Ringtones Revenue Worldwide (In USD Billion, 20062013F) . 34 Figure 22: Ringback Tones Revenue Worldwide (In USD Billion, 2006-2013F) . 35 Figure 23: Full Track Downloads Revenues Worldwide (In USD Billion, 2006-2013F) 36 Figure 24: Streaming Audio Revenue Worldwide (In USD Billion, 2006-2013F) 37 Figure 25: Mobile Music Revenue Asia Pacific (In USD Billion, 2006-2013F) . 38 Figure 26: Digital Music Online Vs. Mobile Revenues South Korea (In Percent, 2007) .. 39 Figure 27: Mobile Handset Use South Korea (In Percent, 2008) .. 40 Figure 28: Mobile Handset Use by Gender Mobile Music South Korea (In Percent, 2008) .. 40 Figure 29: Mobile Handset Use by Age Downloading Ringtones/Images South Korea (In Percent, 2008) 41 Figure 30: Mobile Handset Use by Age Downloading/Streaming Music South Korea (In Percent, 2008) 41 Figure 31: Mobile Music Downloads Japan (In Million, 20052008) . 42 Figure 32: Mobile Music Downloads By Type of Service Japan (In Million, 2005-2008) . 43 Figure 33: Mobile Music Revenue Japan (In USD Million, 2005-2008) 43 Figure 34: Mobile Music Revenue By Type of Service Japan (In USD Million, 20052008 ) 44 Figure 35: Mobile VAS Revenue India (In USD Billion, 2007-2009F) .. 45 Figure 36: Mobile VAS Revenue Contribution India By Services (2008) 45 Figure 37: Recorded Music Sales Break-out Digital vs. Physical Revenues - China (2007) . 47 Figure 38: Mobile Music Revenue China (In USD Billion, 2006-2008) . 47 Figure 39: Mobile Music Revenue Break-out by Service China (2008) 48 Figure 40: Mobile Music Revenue Europe (In USD Billion, 2006-2013F) .. 49 Figure 41: Digital Music Revenues Break-out Online vs. Mobile Revenues The UK (2007) . 50 Figure 42: Mobile Music Revenues The UK (In USD Million, 2006-2008) . 50 Figure 43: Number of Subscribers Downloading Mobile Ringtones per Month The UK (In Million, Q1 2006Q4 2008) .. 51 Figure 44: Market Share of Mobile in Digital Full Track Download Market (In Percent, July 2007 March 2008) .. 51 Figure 45: Expenditure on Digital Music by Age Group The UK (2008) .. 52 Figure 46: Digital Music Revenues Break-out Online vs. Mobile Revenues France (2007) .. 54 Figure 47: Number of Subscribers Downloading Mobile Ringtones per Month France (In Million, Q1 2006Q4 2008) .. 54 Figure 48: Mobile Music Revenues France (In USD Million, 2006-2008) .. 55 Figure 49: Mobile Handset Use Germany (In Percent, 2008) .. 57 Figure 50: Digital Music Revenues Break-out Online vs. Mobile Revenues - Germany (2007) .. 57 Figure 51: Mobile Music Downloads By Service Germany (In Million, 2006-2008) 58 Figure 52: Mobile Music Revenues Germany (In USD Million, 2006-2008) .. 58 Figure 53: Number of Subscribers Downloading Mobile Ringtones per Month Germany (In Million, Q1 2006Q4 2008) .. 59 Figure 54: Mobile Music Service Preferences Spain (2008, In Percent) . 60 Figure 55: Number of Subscribers Downloading Mobile Ringtones per Month Spain (In Million, Q1 2006Q4 2008) .. 60 Figure 56: Mobile Music Revenue North America (In USD Billion, 20062013F) .. 62 Figure 57: Digital Music Revenues Breakout Online vs. Mobile Revenues The US (2007) .. 63 Figure 58: Number of Subscribers Downloading Mobile Ringtones per Month The US (In Million, Q1 2006Q4 2008) .. 63 Figure 59: Ringback Tones Sales The US (In USD Million, 2007 & 2008) 64 Figure 60: Mobile Music Revenue Rest of the World (In USD Billion, 2006-2013F) . 65 Figure 61: Mobile Gaming Revenues Worldwide (In USD Billion, 2006- 2013F) 70 Figure 62: Worldwide Mobile Gaming Revenue Regional Contribution (2008) 71 Figure 63: Worldwide Mobile Gaming Revenue Regional Contribution (2013F) . 71 Figure 64: Java Games Downloaded Worldwide (In Million, 20062008) 73 Figure 65: BREW Games Downloaded Worldwide (In Million, 20062008) . 74 Figure 66: Mobile Gaming Value Chain .. 76 Figure 67: Mobile Gaming Revenue Sharing Arrangement (2009F) . 76 Figure 68: Mobile Gaming Revenues Asia Pacific (In USD Billion, 20062013F) . 77 Figure 69: Mobile Gaming Revenues South Korea (In USD Million, 20062008) .. 78 Figure 70: Use of Different Mobile Data Services South Korea (In Percent, 2008) .. 78 Figure 71: Mobile Handset Use by Gender Mobile Gaming South Korea (In Percent, 2008) . 79 Figure 72: Mobile Handset Use by Age Game Downloads South Korea (In Percent, 2008) . 79 Figure 73: Contribution of Various Services to Mobile Content Market Japan (2008) . 80 Figure 74: Mobile Gaming Revenues Japan (In USD Million, 20072009F) . 81 Figure 75: Children Mobile Phone Use Pattern Japan (In Percent, 2007) . 81 Figure 76: Contribution of Mobile Games to Total Games Revenue China ( 2008) . 83 Figure 77: Java and BREW Mobile Games Revenue Growth China (In Percent, Q2 2008Q3- 2008) 83 Figure 78: Mobile Games Revenue China (In USD Million, 20062010F) 84 Figure 79: Mobile Gaming Revenue India (In USD Million, 20072010F) . 85 Figure 80: Mobile Games Market Share India (In Percent, January 2008) 86 Figure 81: Mobile Games Revenue and Downloads Break-out by Technology India (In Percent, Q3 ending September 2008) .. 86 Figure 82: Market Share of Mobile Games by Price Points India (January 2008) . 87 Figure 83: Gamers in Different Age Groups by Gender Australia (In Percent, 2008) . 89 Figure 84: Penetration of Installed Gaming Platforms Australia (In Percent, 2008) .. 89 Figure 85: Penetration of Mobile Handsets and PDA or Handheld Computers in Gaming Households Australia (In Percent, June 2008) .. 90 Figure 86: Mobile Gaming Revenues Europe (In USD Billion, 20062013F) .. 91 Figure 87: Number of Subscribers Downloading Mobile Games per Month The UK (In Million, Q1 2006Q4 2008) . 92 Figure 88: Mobile Gaming Revenues The UK (In USD Million, 20062008) 93 Figure 89: Penetration of Java or BREW enabled Handsets The UK (In Percent, Q1 2008 & Q2 2008) 93 Figure 90: Number of Subscribers Downloading Mobile Games per Month France (In Million, Q1 2006Q4 2008) . 95 Figure 91: Mobile Gaming Revenues France (In USD Million, 20062008) . 95 Figure 92: Number of Subscribers Downloading Mobile Games per Month Germany (In Million, Q1 2006Q4 2008) .. 96 Figure 93: Use of SMS, Music and Gaming Features by subscribers Germany (In Percent, 2008) 97 Figure 94: Number of Subscribers Downloading Mobile Games per Month Italy (In Million, Q1 2006 Q4 2008).. 98 Figure 95: Penetration of Java or BREW Handsets Italy (In Percent, Q1 2008 & Q2 2008) . 98 Figure 96: Mobile Gaming Market Russia (In USD Million, 2006-2008) .. 99 Figure 97: Number of Subscribers Downloading Mobile Games per Month Spain (In Million, Q1 2006Q4 2008) .. 100 Figure 98: Mobile Gaming Revenues North America (In USD Billion, 20062013F) . 101 Figure 99: Number of Subscribers Downloading Mobile Games per Month The US (In Million, Q1 2006Q4 2008) .. 103 Figure 100: Mobile Gaming Revenues The US (In USD Million, 20062008) 103 Figure 101: Mobile Gaming Revenues Rest of the World (In USD Billion, 2006- 2013F) .. 104 Figure 102: DVB-H Mobile Video Service Footprint (December 2008) 109 Figure 103: Mobile Video Revenues Worldwide (In USD Billion, 20062013F) .. 110 Figure 104: Worldwide Mobile Video Revenue Regional Contribution (2008) . 110 Figure 105: Worldwide Mobile Video Revenue Regional Contribution (2013F) .. 111 Figure 106: Mobile Video Services (Broadcast Based) Value Chain .. 112 Figure 107: Mobile Video Services (Cellular Based) Value Chain . 113 Figure 108: Mobile Video Revenues Asia Pacific (In USD Billion, 20062013F) 114 Figure 110: Mobile One-Seg Handset Shipments (In Million, June 2007 May 2008) 116 Figure 111: Mobile Music Video Revenues (In USD Million, Q1 2007-Q3 2008 ) .. 117 Figure 112: Mobile Video Services Revenues China (In USD Million, 20072009F) 118 Figure 113: Mobile Video Services Revenues Europe (In USD Billion, 20062013F) . 119 Figure 114: Mobile Video Services Users The UK (In Million, November 2007- April 2008) . 121 Figure 115: Mobile Video Services Users France (In Million, November 2007- April 2008) .. 124 Figure 116: Mobile Video Services Users Germany (In Million, November 2007- April 2008) . 125 Figure 117: Mobile Video Services Users Italy (In Million, November 2007- April 2008) 127 Figure 118: Mobile Video Services Users Spain (In Million, December 2007- April 2008) . 130 Figure 119: Mobile Video Revenues North America (In USD Billion, 20062013F) . 131 Figure 120: Mobile Video Services Subscribers The US (In Million, 2007-2013F) 133 Figure 121: Mobile Video Services Revenue The US (In USD Billion, 2007-2013F) 133 Figure 122: Mobile Video Consumption for VOD and Broadcast Services by Content Category The US (In Percent, June-August 2008) . 134 Figure 123: Mobile Video Revenues Rest of the World (In USD Billion, 20062013F) 135 Figure 124: Camera Enabled Handset Shipments as a Percentage of Total Handset Shipments Worldwide (In Percent, 20062013F) .. 146 Figure 125: Number of Subscribers Downloading Wallpapers or Screensavers per Month France (In Million, Q1 2006Q4 2008) 147 Figure 126: Number of Subscribers Downloading Ringtones, Games and Wallpapers or Screensavers per Month France (In Million, Q4 2008) 147 Figure 127: Number of Subscribers Downloading Wallpapers or Screensavers per Month Germany (In Million, Q1 2006Q4 2008) 149 Figure 128: Number of Subscribers Downloading Ringtones, Games and Wallpapers or Screensavers per Month Germany (In Million, Q4 2008) 149 Figure 129: Number of Subscribers Downloading Wallpapers or Screensavers per Month Italy (In Million, Q1 2006Q4 2008) 150 Figure 130: Number of Subscribers Downloading Ringtones, Games and Wallpapers or Screensavers per Month Italy (In Million, Q4 2008) .. 150 Figure 131: Number of Subscribers Downloading Wallpapers or Screensavers per Month The UK (In Million, Q1 2006Q4 2008) 152 Figure 132: Number of Subscribers Downloading Wallpapers Ringtones, Games and Wallpapers or Screensavers per Month The UK(In Million, Q4 2008) 153 Figure 133: Number of Subscribers Downloading Wallpapers or Screensavers per Month The US (In Million, Q1 2006Q4 2008) 154 Figure 134: Historic Popularity of Various Gambling Activities The UK (In Percent, 2007) 156 Figure 135: Remote Gambling Users (Adults) The UK (In Percent, 2006September 2008) .. 156 Figure 136: Use of Various Remote Gambling Means among Adults The UK (In Percent, End- September 2008) 157 Figure 137: Mobile Gambling Users (Adults) The UK (In Percent, 2006September 2008) 157 Figure 138: Mobile Entertainment Revenue Worldwide (In USD Billion, 2008 & 2013F) 160 Figure 139: Contribution of Services to Mobile Entertainment Revenue Worldwide (In Percent, 2008 & 2013F) . 162 Figure 140: Mobile Music Revenue CAGR Regional (In Percent, 20082013F) 163 Figure 141: Mobile Gaming Revenue CAGR Regional (In Percent, 20082013F) 167 Figure 142: Mobile Video Services Revenue CAGR Regional (In Percent, 20082013F) . 170 List of Tables Table 1: Regional Mobile Subscribers (In Million, 20062013F) .. 14 Table 2: Top Ten Mobile Game Titles The UK (May 2008) . 94 Table 3: Mobile Entertainment Revenue Regional (In USD Billion, 20062013F) . 161 Table 4: Mobile Music Revenue Regional (In USD Billion, 20062013F) .. 163 Table 5: Mobile Gaming Revenue Regional (In USD Billion, 20062013F) . 166 Table 6: Mobile Video Services Revenue Regional (In USD Billion, 20062013F) .. 169
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