TMRDC Banner
 

Featured Report: The Worldwide Directory of Mobile Network Users 2008
The Worldwide Directory of Mobile Network Users 2008: Sept. '08


Broadband & Fixed
Handsets & Devices
Information & Communications Technology
Media & Entertainment
Mobile Content & Applications
Mobile Markets
Mobile Networks
Mobile Strategies
Networks & Infrastructure
Custom Research
Contact
Terms & Conditions
Privacy

Home > Market Research > Mobile Content & Apps > Mobile Content and Entertainment in Western Europe

Mobile Content and Entertainment in Western Europe

Mobile Content and Entertainment in Western Europe

Table of Contents

Management Report
Published: September 2005
Pages: 87
Tables: For full details, please email keithw@cmsinfo.com
From: GBP 705.00   Buy Now!
Research from: Berg Insight
Sector: Mobile Content & Apps


Where is the mobile content and entertainment market heading in Western Europe? Get up to date with the latest developments and trends. Identify the key market drivers and their long term implications in this 90 page executive report from Berg Insight. Learn about the device, network and portal strategies of leading European mobile operators and gain a deeper understanding of emerging mobile service categories such as music and television.

The very personalised nature of mobile phones and their portability make them ideal vehicles for personalised entertainment either on the move, or in private moments. And, as 2.5G and 3G networks become more widely deployed, so the capabilities of offering more and better mobile content and entertainment services increases. At 2005, the convergence which the industry commentators have been anticipating, is finally happening – the market for mobile content and entertainment is developing with new services and new players changing the face of the market.

The market for mobile content and entertainment in the 2G world has been dominated by the provision of simple content – ringtones, logos, some paid information services such as news, weather, directions and some enhanced communication services such as dating and flirt services. However, imminent changes in the penetration of highly featured devices plus rollout of advanced cellular networks and service packages mark the beginning of a paradigm change in the mobile industry. The content capabilities offered by GPRS and UMTS networks and the latest handsets are such that animations, high quality and 3D graphics, real-tone audio, video downloads, video and audio streaming and even streamed TV become possible.

This change in the content capabilities of mobile is signalling huge implications for mobile content and entertainment services, and the associated marketplace.

Moving from the 2G to the 2.5G environment we have witnessed a power shift within the value chain. The mobile network operators have, for several years now, been adamant that they do not wish to be reduced to the providers of bit-pipes. They are determined to extend along the value chain to maximise their market opportunities. Informal estimates from the mobile network operators have put the service provider share of the mobile download market at less than 10 percent.

The mobile content and entertainment value chain contains elements in common with both the mobile data service value chain and also with the TV production value chain. The blocks underneath the main value chain display some of the different industry players and the positions that they are taking within the value chain. Many players are attempting to stray from their main positions in order to control greater value at other parts of the chain or in order to stimulate the development of their line of content and entertainment.

Key recent landmarks in device evolution from a content and entertainment perspective have undoubtedly been colour screens and Java. Both of these have added a new dimension to mobile content and entertainment. Content capabilities have improved to such a vast extent that the nature and value of the content has itself shifted paradigmatically. It is a longestablished cliché of the dot-com era that ‘content is king’, however as the possibilities of the devices has increased, the opportunities for the content has exploded. Added to this is the wide-spread roll-out of 2.5G and 3G networks that support a whole new range of mobile content and entertainment services.

Berg Insight estimates that over 50 percent of mobile subscribers in Western Europe will regularly access (at least once per month) some kind of mobile content and entertainment service by 2012. This marks an increase from the position at 2005, at which point we estimate that around 40 percent of total subscribers have ever accessed mobile content and entertainment services and around 15 percent do so on a regular basis.

We forecast that where ringtones and logos accounted for at around 33 percent of mobile content and entertainment services at 2004, we anticipate new services accounting for greater proportions of the revenue by 2012 with the highest earning services being games and music, followed by adult content and sport.

We consider the main drivers of the market for mobile content and entertainment services to be:

-The increased penetration of mobile devices with advanced features that support multi-media presentation of content to form factors that are convenient and comfortable to use;
-Mobile devices are beginning to incorporate internal and external storage that enables users to store content files;
-The roll-out of GPRS and 3G networks across Western European markets, followed by enhancements such as HSDPA to follow is supporting wide-spread availability of faster and more sophisticated mobile services;
-We are seeing the beginnings of the convergence of mobile devices and games consoles that are more ergonomically suitable for game playing than traditional mobile devices;
-Large media companies and FMCG brands are stimulating the take-up of mobile content and entertainment by making available extensive ranges of high quality content and by marketing heavily;
-Mobile penetration rates are continuing to rise, even in highly penetrated markets – where users are purchasing second devices – often for accessing leisure services outside of the work-place;
-Mobile network operators have agreed on their guidelines for adult content and are now in a more comfortable position to begin marketing their adult services;
-TV broadcasters and production companies are looking to enhance their interactive TV offerings with mobile elements;
-Regulators are looking at releasing spectrum from analogue TV services that is suitable for DVB-H TV services;

Mobile content offerings are being targeted not just at the lucrative market, but also at other segments including older people who may be extensive users of services such as gambling and certain types of games.

Top of Page

Table of Contents

Executive summary 1
1 The mobile content and entertainment market in Western Europe 5
1.1 Introduction 5
1.2 Overview of the market.8
1.3 The value chain for mobile content and entertainment services 9
2 Devices, networks and portal strategies.13
2.1 Device strategies ..13
2.2 Network developments and 3G launches 19
2.2.1 EDGE deployments21
2.2.2 Seamless connectivity..22
2.2.3 IMS and SIP23
2.3 New mobile portal strategies..23
2.4 Operator alliances 26
2.5 Operator profiles28
2.5.1 Vodafone Group..28
2.5.2 Orange Group ..30
2.5.3 T-Mobile Group 31
2.5.4 TIM..32
2.5.5 O2.33
2.5.6 Telekom Austria35
3 Developments in content37
3.1 Personalisation and content messaging ..37
3.2 Music and video content ..38
3.3 TV and mobile 41
3.3.1 DVB-H44
3.3.2 MBMS46
3.3.3 Convergence of TV and mobile ..46
3.4 Security and protection of minors 49
3.5 Games 52
3.6 Sport 54
3.7 Global branded content.55
3.8 Mobile – the new advertising platform56
3.9 Local content ..59
3.10 Minority and niche content .59
3.11 Company profiles and content deals.61
3.11.1 Vodafone Group and Sony Music Entertainment ..61
3.11.2 CNN62
3.11.3 FT.com .63
3.11.4 Sumea ..64
3.11.5 iPlay 64
3.11.6 Superscape 65
3.11.7 EMI .65
3.11.8 Sony BMG Music Entertainment .66
3.11.9 Cherrysauce ..66
3.11.10 Private Media Group .67
3.11.11 Nokia and Microsoft ..67
3.11.12 Nokia and RealNetworks.68
3.11.13 Sony ..68
4 White label portal services and content platforms 69
4.1 Application development..69
4.2 Digital Rights Management (DRM)..71
4.3 Company profiles and key partnerships ..73
4.3.1 AvantGo73
4.3.2 Beep Science 74
4.3.3 CoreMedia..75
4.3.4 Mediabricks 76
4.3.5 Opera Telecom.76
4.3.6 Outercurve..78
4.3.7 Roundpoint.78
5 Revenue forecasts and market trends.79
5.1 Potential market size in Western Europe .79
5.2 Market growth forecasts 80
5.3 Key drivers85
Glossary ..87

For full details, please email keithw@cmsinfo.com

Top of Page

Buy now!

Paper
 GBP 705.00   

PDF 1-5 user
 GBP 1000.00   

PDF corporate license
 GBP 2002.00   

Your personal guarantee

Top of Page

Home | About | Hot Telecoms Reports | Market Research by Sector | Research by Recency
Telecoms Research Firms | faq | Privacy | Terms
Site Contents | Telecom Suppliers Directory | Telecom Conferences and Events Directory.

Office Address: Chiltern Magazine Services Ltd., P&A House, Chesham, Bucks. HP5 3HB, England.

Telephone: UK +44 (0) 1494 771734 Fax: +44 (0) 01494 778994 e-mail: keithw@cmsinfo.com
Telephone: USA +(1) 508 861 0401 Fax: +(1) 508 861 0401

Registered Office: 2a Altons House Office Park, Gatehouse Way, Aylesbury, HP19 3XU, UK
Registered in England and Wales No. 3240740 VAT No. GB 685 4343 10

Copyright CMSinfo.com© 1995-2009 keithw@cmsinfo.com